FrankMocap: A Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration


Yu Rong1,3
Takaaki Shiratori2
Hanbyul Joo3

The Chinese University of Hong Kong1
Facebook Reality Labs2
Facebook AI Research3

[Paper]
[Video]
[Code]




3D human pose estimation facilitate applications such as AR/VR. Most existing monocular 3D pose estimation approaches only focus on a single body part, neglecting the fact that the essential nuance of human motion is conveyed through a concert of subtle movements of face, hands, and body. In this paper, we present \textrm{FrankMocap}, a fast and accurate whole-body 3D pose estimation system that can produce 3D face, hands, and body simultaneously from in-the-wild monocular images. The idea of FrankMocap is its modular design: We first run 3D pose regression methods for face, hands, and body independently, followed by composing the regression outputs via an integration module. The separate regression modules allow us to take full advantage of their state-of-the-art performances without compromising the original accuracy and reliability in practice. We develop three different integration modules that trade off between latency and accuracy. All of them are capable of providing simple yet effective solutions to unify the separate outputs into seamless whole-body pose estimation results. We quantitatively and qualitatively demonstrate that our modularized system outperforms both the optimization-based and end-to-end methods of estimating whole-body pose.


Paper

Y. Rong, T. Shiratori, H. Joo.

FrankMocap: A Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration.



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Acknowledgements

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